DI04000051: Multimedia Technologies GTU Course Lecture Slides GTU Course DI04000051: Multimedia Technologies Lecture Slides 1 / 533 Table of Contents I 1 Lecture 1: Fundamentals of Multimedia 2 Lecture 2: Fundamentals of Multimedia 3 Lecture 3: Fundamentals of Multimedia 4 Lecture 4: Fundamentals of Multimedia 5 Lecture 5: Multimedia Software Tools and Team Roles 6 Lecture 6: Fundamentals of Multimedia 7 Lecture 7: Image Editing 8 Lecture 8: Image Editing GTU Course DI04000051: Multimedia Technologies Lecture Slides 2 / 533 Table of Contents II 9 Lecture 9: Image Editing 10 Lecture 10: Image Editing 11 Lecture 11: Image Editing 12 Lecture 12: Image Editing 13 Lecture 13: Image Editing 14 Lecture 14: Image Editing 15 Lecture 15: Image Editing 16 Lecture 16: Image Editing GTU Course DI04000051: Multimedia Technologies Lecture Slides 3 / 533 Table of Contents III 17 Lecture 17: Image Editing 18 Lecture 18: Image Editing 19 Lecture 19: Image Editing 20 Lecture 20: Image Editing 21 Lecture 21: Video and Animation 22 Lecture 22: Video and Animation 23 Lecture 23: Video Basic Terminology and Concepts 24 Lecture 24: Video and Animation GTU Course DI04000051: Multimedia Technologies Lecture Slides 4 / 533 Table of Contents IV 25 Lecture 25: Video and Animation 26 Lecture 26: Video and Animation 27 Lecture 27: Video and Animation 28 Lecture 28: Video and Animation 29 Lecture 29: Video and Animation 30 Lecture 30: Video and Animation 31 Lecture 31: Video and Animation 32 Lecture 32: Video and Animation GTU Course DI04000051: Multimedia Technologies Lecture Slides 5 / 533 Table of Contents V 33 Lecture 33: Video and Animation 34 Lecture 34: Multimedia Information Sharing 35 Lecture 35: Multimedia Information Sharing 36 Lecture 36: Multimedia Information Sharing 37 Lecture 37: Multimedia Information Sharing 38 Lecture 38: Multimedia Information Sharing 39 Lecture 39: Multimedia Information Sharing 40 Lecture 40: Augmented Reality and Virtual Reality GTU Course DI04000051: Multimedia Technologies Lecture Slides 6 / 533 Table of Contents VI 41 Lecture 41: Augmented Reality and Virtual Reality 42 Lecture 42: Augmented Reality and Virtual Reality 43 Lecture 43: Augmented Reality and Virtual Reality 44 Lecture 44: Augmented Reality and Virtual Reality 45 Lecture 45: Augmented Reality and Virtual Reality GTU Course DI04000051: Multimedia Technologies Lecture Slides 7 / 533 Introduction: What is Multimedia? I Definition of Multimedia: Derived from the words Multi (many) and Media (distribution mediums or tools used to store and deliver information). Core Concept: The combination of text, graphics, artwork, sound, animation, and video delivered to users by computer or other electronic means. Interactive Multimedia: When the end-user is given operational control over what elements are presented and when they are delivered. Hypermedia: A structure of linked elements through which users can navigate interactively (e.g., clickable links, graphics, and media elements). Linear vs. Non-linear: Linear : Projects that start and run through to completion without navigation control (e.g., traditional cinema or television). Non-linear : Projects where user interaction controls navigation and content flow (e.g., interactive games, courseware). GTU Course DI04000051: Multimedia Technologies Lecture Slides 8 / 533 Core Components of Multimedia: Part 1 I Text: Most basic and common medium of communication. Includes titles, menus, navigation elements, body text, and headlines. Typography plays a crucial role (font selection, size, tracking, leading, and legibility). Sound & Audio: Enhances context, ambiance, and emotional engagement. Types include speech/voiceovers, music, background scores, and sound effects (SFX). Digitized audio formats: WAV, MP3, AAC, and MIDI control data. Images & Graphics: Visual representations used to convey information quickly and vividly. Bitmap/Raster : Pixel-based images (JPEG, PNG, GIF) ideal for complex continuous-tone photographs. Vector Graphics: Mathematical descriptions of lines and shapes (SVG) scalable without loss of resolution. GTU Course DI04000051: Multimedia Technologies Lecture Slides 9 / 533 Core Components of Multimedia: Part 2 I Animation: Illusion of motion created by consecutive static images displayed rapidly (Persistence of Vision). 2D Animation: Flat vector or raster motions (e.g., keyframing, path animation). 3D Animation: Modeling, rigging, texturing, rendering, and lighting in three-dimensional space. Video: Photographic images recorded in sequence and played back at standard rates (24, 30, or 60 frames per second). High data bandwidth requirements necessitate spatial and temporal compression (codecs like H.264, H.265/HEVC, AV1). Interactivity & GUI: User interface elements allowing direct control, navigation, and user input feedback. GTU Course DI04000051: Multimedia Technologies Lecture Slides 10 / 533 Key Attributes and Classification I Time-Based vs. Static Media: Static (Time-Independent): Text and graphic elements do not change over time. Continuous (Time-Dependent): Audio, video, and animation rely on strict temporal synchronization. Digital Representation: Analog signals converted to digital bits (0s and 1s) via sampling and quantization. Enables non-destructive editing, rapid duplication, and error-free network transmission. Quality Factors: Resolution, bit depth, sampling frequency, frame rates, and bitrates directly impact fidelity and file storage requirements. GTU Course DI04000051: Multimedia Technologies Lecture Slides 11 / 533 Multimedia Past & Present: Early History I Pre-Digital Foundations: Early combinations of media included illuminated manuscripts, slide shows with synchronized audio tracks, and cinema. 1960s – Memex & Xanadu: Vannevar Bush’s Memex concept (1945): Microfilm-based system for linked retrieval. Ted Nelson (1963): Coined terms Hypertext and Hypermedia; initiated Project Xanadu. 1970s – 1980s: The Computer Revolution: Alan Kay’s Dynabook concept at Xerox PARC leading to Graphical User Interfaces (GUIs). Launch of Apple Macintosh (1984) and HyperCard (1987) democratizing personal multimedia authoring. GTU Course DI04000051: Multimedia Technologies Lecture Slides 12 / 533 Hypermedia and Hypertext Evolution I Hypertext: Text containing links to other passages of text, allowing non-sequential reading paths. Hypermedia Extension: Broadens hypertext links to include images, audio streams, video clips, and executable scripts. Node & Link Architecture: Nodes: Individual information units (pages, frames, or media clips). Links: Associated pointers that connect nodes bidirectionally or unidirectionally. Challenges in Hypermedia: Cognitive overload and the “Lost in Hyperspace” problem resolved via breadcrumbs and sitemaps. GTU Course DI04000051: Multimedia Technologies Lecture Slides 13 / 533 The World Wide Web (WWW) and the Internet I Tim Berners-Lee & CERN (1989–1991): Invented the World Wide Web using HTML, HTTP, and URI specification. Connected global hypermedia documents across distributed TCP/IP networks. Browser Wars & Media Integration: NCSA Mosaic (1993): First browser to display inline images along with text. Rise of plug-in architectures (Flash, QuickTime, RealPlayer) for rich media playback in the late 1990s. HTML5 Standard: Native