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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

W.E. F. Academic Year:

2025-26

Semester:

4 th

Category of the Course:

Professional Elective - I

| Prerequisite:   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
|-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Rationale:      | Multimedia Technologies refers to the incorporation of multiple forms of media  into  digital  environments  and  has  purposes  in  education,  entertainment,  and  communication. Open-source software, such as GIMP and OpenShot, have grown  in  popularity  due  to  their  availability,  affordability,  and  flexibility.  These  are  generally free, community developed software, which gives users greater control  of  their  tools.  GIMP  is  a  popular  open-source  application  used  among  graphic  designers,  photographers,  and  visual  artists,  whereas  OpenShot  Video  Editor  software provides a more affordable solution with features such as timeline editing  and video effects. Also, Web 2.0 technologies such as YouTube, Facebook, and  Twitter have transformed both the creation and sharing of content. In addition to  coding  algorithms  and  hardware,  it  is  now  possible  to  produce  virtual  and  augmented environments to create sensory experiences beyond in 3D. Open source  software provides powerful and flexible tools for creating, modifying, and sharing  multimedia content. |

## Course Outcome:

After Completion of the Course, Student will able to:

|   No | Course Outcomes                                                                                                                            | RBT Level   |
|------|--------------------------------------------------------------------------------------------------------------------------------------------|-------------|
|   01 | Identify basic multimedia features and applications.                                                                                       | Understand  |
|   02 | Demonstrate various photo editing techniques to enhance visual effects of the  image.                                                      | Apply       |
|   03 | Create, edit videos and animate geometrical objects by applying different  animation principles.                                           | Apply       |
|   04 | Examine the unique characteristics of social media sharing with their impact  and cloud-assisted multimedia computing with content sharing | Apply       |
|   05 | Describe working of augmented reality and virtual reality system.                                                                          | Understand  |

*Revised Bloom's Taxonomy (RBT)

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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

## Teaching and Examination Scheme:

| Teaching Scheme  (in Hours)   | Teaching Scheme  (in Hours)   | Teaching Scheme  (in Hours)   | Total Credits  L+T+ (PR/2)   | Assessment Pattern and Marks   | Assessment Pattern and Marks   | Assessment Pattern and Marks   | Assessment Pattern and Marks   | Total   |
|-------------------------------|-------------------------------|-------------------------------|------------------------------|--------------------------------|--------------------------------|--------------------------------|--------------------------------|---------|
| L                             | T                             | PR                            |                              | Theory                         | Theory                         | Tutorial / Practical           | Tutorial / Practical           | Marks   |
|                               |                               |                               | C                            | ESE  (E)                       | PA (M)                         | PA (I)                         | ESE  (V)                       |         |
| 3                             | 0                             | 2                             | 4                            | 70                             | 30                             | 20                             | 30                             | 150     |

## Course Content:

|   Unit  No. | Content                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   No. of Hours |   % of  Weightage |
|-------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------|-------------------|
|           1 | Fundamentals of Multimedia:  What  is  multimedia?   Components  of  multimedia,  Multimedia:  past  and  present:  early  history  of  multimedia, hypermedia, www, and internet, multimedia  in  the  new  millennium,  where  to  use  multimedia?   delivering multimedia   Multimedia  software  tools:   music  sequencing  and  notation, digital audio, graphics and image editing, video  editing,  animation,  multimedia  authoring,  multimedia  broadcasting,  Augmented  reality  and  virtual  reality,  Multimedia skills required in a team.                                                                                                          |              6 |                18 |
|           2 | Image Editing:    Graphics  and  image  data  types:  1-bit  images,  8-bit  gray-level images, image data types, 24-bit color images,  higher bit-depth images, 8-bit color images   File  formats: gif,  jpeg,  png,  tiff,  windows  bmp,  Windows WMF, Netpbm Format, EXIF, HEIF, PS and  PDF PTM   Image editing tool:  Image editing tool interface, various  tools, Image straightening, cropping, scaling, framing an  image,  Image  enhancement  technique  -correcting  with  brightness, correcting a dull image, oversaturated image,  noisy  image,  removing  red  eye,  repair  images,  adding  text to an image, Layers, Working on part of an image |             14 |                25 |

w.e.f. 2025-26

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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

|    | AI Plugins for Image Editing:   Introduction to plugin  architecture in image editing software, Overview of AI  in digital image processing, Capabilities of AI Plugins:  AI-based  image  upscaling  (e.g.,  super-resolution  models),  Background/foreground  removal,  Image  inpainting and object removal.                                                                                                                                                                                                                                                                                                                                                                                      |    |    |
|----|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----|----|
|  3 | Video and Animation:   Video  basic  terminology:  codec,  resolution,  bit  rate,  frame rate, aspect ratio, how video works? Analog video,  digital video.   Video  editing:  clips  -  split  clip,  export  clips,  add  to  timeline,  trimming & slicing, transform, effects:  video  effects,  audio  effects,  export  video  in  different  mode,  give titles.   AI Features in Video Editing Tools:  Motion Tracking,  Object Detection, Video Stabilization.  Animation:  power  of  motion,  12  principals  of  animation,  Animation  fundamentals,  animation  techniques and file formats.   Making animation that works:  rolling ball, a bouncing  ball, create an animated scene. | 13 | 23 |
|  4 | Multimedia Information Sharing:   Online social media sharing:  Representatives of social  media  services:  user-generated  content  (UGC),  online  social networking (OSN), User-generated media content  sharing.   Case  study:  YouTube  with  unique  features -  video  format and meta-data, characteristics of YouTube video,  small-world  in  YouTube  videos,  YouTube  from  a  partner's view.  Cloud  computing  for  multimedia  services:  cloud  computing  overview,  multimedia  cloud  computing,  cloud assisted media sharing, case study:  Netflix.                                                                                                                          | 06 | 17 |
|  5 | Augmented Reality and Virtual Reality:   Augmented  Reality:  Defining  augmented  reality,  virtual reality and mix reality, Workflow of augmented  reality  its  component  -  sensory  data  collection,                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | 06 | 17 |

w.e.f. 2025-26

Page 3 of 6

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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

## Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

| localization  and  alignment,  world  generation  and  emission. Virtual  Reality:    Workflow  of  virtual  reality  and  its  component - virtual world, immersion, sensory feedback,  and interactivity   Applications of augment and virtual reality   |    |     |
|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----|-----|
| Total                                                                                                                                                                                                                                                      | 45 | 100 |

## Suggested Specification Table with Marks (Theory):

| Distribution of Theory Marks (in %)   | Distribution of Theory Marks (in %)   | Distribution of Theory Marks (in %)   | Distribution of Theory Marks (in %)   | Distribution of Theory Marks (in %)   | Distribution of Theory Marks (in %)   |
|---------------------------------------|---------------------------------------|---------------------------------------|---------------------------------------|---------------------------------------|---------------------------------------|
| R Level                               | U Level                               | A Level                               | N Level                               | E Level                               | C Level                               |
| 21                                    | 44                                    | 35                                    | 0                                     | 0                                     | 0                                     |

Where R: Remember; U: Understanding; A: Application, N: Analyze and E: Evaluate C: Create (as per Revised Bloom's Taxonomy)

## References/Suggested Learning Resources:

(a) Books:

1. Li, Z.-N., Drew, M. S., &amp; Liu, J. (2021). Fundamentals of multimedia (3rd ed.). Springer, Nature Switzerland AG. ISBN: 978-3-030-62123-0
2. Vaughan,  T.  (2011).  Multimedia:  Making  it  work  (8th  ed.).  McGraw-Hill.  ISBN:  978-0-07174850-6
3. Parekh, R. (2013). Principles of multimedia (2nd ed.). Tata McGraw-Hill, New Delhi. ISBN: 978-1-25-900650-0
4. Smith, J., &amp; Joost, R. (2012). GIMP for absolute beginners. APress. ISBN: 978-1-4302-3168-4
5. Lecarme, O., &amp; Delvare, K. (2013). The book of GIMP: A complete guide to nearly everything. No Starch Press. ISBN: 978-1593273835
6. Russell, J., &amp; Cohn, R. (n.d.). OpenShot video editor. Book on Demand Ltd. ISBN: 978-5-51228281-6

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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

## (b) Open source software and website:

1. GIMP open-source software (https://www.gimp.org/downloads/)
2. OpenShot open-source software(https://www.openshot.org/download/)
3. https://www.gimp.org/tutorials/
4. https://docs.gimp.org/
5. https://cdn.openshot.org/static/files/user-guide/index.html
6. https://cdn.openshot.org/static/files/user-guide/OpenShotVideoEditor.pdf

## Suggested Course Practical List:

1. Browse the internet to explore various webpages and identify the multimedia elements that make up their structure.
2. Install and set up an open-source image editing tool such as GIMP. Open the application, import an image file, and explore various menus and tools to practice different image editing features.
3. Import images from your browser or picture folder and place it on the workspace. Then apply editing operations such as straightening, cropping, scaling, adding a border, and framing. After that, combine multiple images using layers to create a single final composition.
4. Open a photo of yourself with a natural background and evaluate it for issues such as brightness, contrast, and sharpness. Use various editing tools to enhance the image, including adjustments for  brightness-contrast,  levels,  curves,  and  hue-saturation.  Apply  filters  like  NL  Filter  and Unsharp Mask, and use corrective tools such as Red Eye Reduction, Dodge Brush, Burn Brush, Smudge Brush, and Healing Brush to improve the overall quality of the image.
5. Enhance a low-resolution image using AI to improve its clarity and share the enhanced version online.
6. Remove the background from an image using AI and place the subject on a new background for a social media post.
7. Remove unwanted objects from a photo using AI and save the corrected image for a presentation or online sharing.
8. Install and setup any open-source tool for video Editing like OpenShot. Create a video of simple slideshow with images and background music.
9. Apply  various  audio  and  video  effect  on  imported  video.  Also  give  a  title  in  a  video  using appropriate tool.
10. Track  a  moving  object  in  a  video  using  AI  and  attach  text  or  graphics  to  follow  the  motion throughout the clip.
11. Detect specific objects in a video using AI and highlight or isolate them.
12. Reduce shaky footage using AI stabilization and produce a smooth video.
13. Create  a  short  inspirational  story  and  present  it  using  animation.  Use  characters,  background scenes, and movements to effectively convey the message of the story.
14. Upload video on YouTube and explore its meta data. Also discuss the key differences between YouTube  videos  and  the  traditional  movies  /  TV  shows.  How  would  they  affect  content distribution? Prepare comparison chart for that.

Page 5 of 6

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## GUJARAT TECHNOLOGICAL UNIVERSITY

## Program Name: Diploma in Engineering

## Level: Diploma

Branch: Diploma Computer Engineering / Computer Science and Engineering

Subject Code : DI04000051

Subject Name : Multimedia Technologies

15. Explore  software/hardware  required  for  AR/VR  technology  and  make  a  list  of  it  with specifications.  Also  explore  limitations  and  challenges  affect  the  development  of  AR/VR applications.

## List of Laboratory/Learning Resources Required:

1. Computer System with 64-bit Operating System (Linux, OS X, Chrome OS, Windows 7/8/10/11),  Multi-core processor with 64-bit support, 4GB of RAM
2. Multimedia Projector

## Suggested Activities for Students:

1. Software Seminar: Survey various image and video editing software and give a seminar on any one of them.
2. Group Video Project: Create a short video using GIMP and OpenShot as a team.
3. Logo &amp; Video: Design a logo for a new brand and create a short video showcasing the logo and brand name.
4. Video Slideshow: Make a slideshow video using images or clips.
5. Photo Editing: Edit and enhance photos before importing them into a video project.
6. Social Media Graphic: Design a social media post with text animations and effects.
7. Animated GIF / Video Bumper: Create a short animated GIF or a video bumper.
8. YouTube  Thumbnail:  Design  a  YouTube  thumbnail  with  text  and  visual  elements  to  attract viewers.
9. Recruitment Ad: Create an advertisement for new employee recruitment.
10. 5-Minute Video: Compile a 5-minute video using at least 5 different video clips.
11. College Brochure: Design a brochure for your college.
12. Invitation Card: Create an invitation card for a college reunion.
13. Social Media Case Study: Analyze content sharing on platforms like Facebook or Twitter.
14. Animated Algorithm: Animate a sorting algorithm to demonstrate its process.
15. Online Tools Exploration: Explore online image/video editing tools and note any new features.
16. Social Issue Flyer: Design a flyer or advertisement for a social cause.
17. Animated Balls: Create colorful balls and animate them falling from a table and rolling in different directions.
18. Flower Animation: Animate the blossoming of a flower.
19. Scenery Creation: Design a scenery with mirror reflection and proper lighting effects.

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w.e.f. 2025-26